Lemur zaprasza
AHRIMANE ANTITRIBU
The line's founder, Vincent Phoenix, began as a Sabbat Gangrel. He survived (sort of) the creation rites, and soon became his own pack leader. Phoenix quickly realized that the Jyhad wasn't accomplishing anything. He drifted around American for awhile, enjoying Sabbat ice cream sandwiches (stack a few mortals on a pool table, crush another on top of them) and drink whatever oozes out the sides, and the Sabbat Javelin throw (line up mortals and see how many heads you can throw a pool cue through). After a while, he discovered a rare breed of Gangrel females called the Ahrimanes. Most of the clan outcasted him because he was a male, and the clan was all-female. Only one member, a smart 7th Gen. Ahrimane named Swift Claw, would talk to him. I won't bore you with the details, but the two soon became lovers and Swift Claw agreed to convert Phoenix to an Ahrimane.
Nicknames (something) cat -- Bloodcat, Alleycat, Hellcat, etc.
Appearance Picture any slacker: black boots, ripped jeans, T-shirts, Flannel and Leather. They usually were long pants, always footwear, and usually long sleeves. They all wear sunglasses. These precautions are to cover up the beast traits (see clan weakness). They also carry all the usual tools of life on them at all times, items like a Swiss army knife, light, hair brush, sun glasses, and more. They're the kind of people you can ask for a safety pin, and they'll have 5 or 6. Another point is that they rarely carry weapons, relying on wolf claws in combat.
Haven Apartments mostly. Most live right in the center of town, in a nice apartment or more often, penthouse. They like to be close to anything that goes on. Although they do possess the drifter spirit of the Gangrels and Ahrimanes, they still maintain a stable pad to return too. All the members have one ghoul to keep house and deal with day to day concerns. Only 2 members have 2 ghouls, and none have more. The haven is never in a job or work location, Ahrimane antitribu all have the small amount of wealth they need, and prefer to stay out of mortal affairs.
Background Members of this clan must receive the permission of the rest of the clan to embrace. If one member says no, then the answer is no and the embrace is refused. The most important feature of prospective neonates is their insight. They all have a natural higher understanding, and perception, than most people. They don't need to be book smart, but rather street smart. They usually like fairly attractive, fit people around 20-25 years old. There are no fat, or really ugly members. At this point, there are 8 Ahrimane antitribu, that's all.
Character Creation Most members have drifter and outsider concepts. Nature is usually Deviant, Visionary, or something along those lines. Demeanor could be anything, but they're rarely too extreme (usually not Bravo, Gallant, or Fanatic). No Ahrimane antitribu can take the abilities "Firearms" or "Melee" with their initial 5 abilities, but all take Brawl at least once. Subterfuge is also quite common.
Clan Disciplines Spiritus, Auspex, Protean
Advantage Ahrimane antitribu show no aura, none. Aura perception will fail, but a false aura may be read if the Ahrimane antitribu wins the challenge. Any Lupine, Wraith, Mage, or changeling ability related to reading a spirit or aura may automatically fail (up to the Storyteller).
Weakness The members of this bloodline are more closely tied to the Gangrel than the regular Ahrimanes. They begin with horrid eyes, as well as another animal feature, but don't continue to gain more. The eyes are almost twice the normal size, glow yellow, and have silted black pupils. These are recorded on the character sheet, are accompanied by the negative trait: Bestial. The 3 traits can never be removed short of regaining mortality. They also can't be hidden by Chimerstry, masked by Obfuscate (only mask of 1000 faces doesn't work, the others still do), or altered by Vicissitude.
Organization The members of the bloodline have meetings once per month; all are expected to attend. If any member is absent, decisions can be made without him, and they will lose all say in the line until the next meeting. The bloodline stays neutral, but a few have joined the Camarilla. The clan is on friendly terms with all the Camarilla and Sabbat who know of them, except for the Ahrimanes that is. The original Ahrimane clan is only aware of 3 members of this line, but they strongly dislike them. No violent action has been taken, but this could occur in the future.
Quote
"Leave me alone, I have better thing to do then your petty Jyhad. What's that -- a new Godzilla movie? Kick ass!" |