appi

Lemur zaprasza

Appendix I
Java Language Reference




CONTENTS



<APPLET>: Including a Java Applet
<EMBED>: Embedding Objects
Quick Reference
The Java Class Library



From Sun Microsystems comes Java, the platform-independent programming
language for creating executable content within Web pages. Based
on C++, this is a full-fledged programming language and, as such,
should not be taken lightly. When mastered, Java could prove as
limitless as the programmer's imagination. Indeed, some have even
gone so far as to predict that the computer software industry
is seriously under threat because in a few years, all applications
will be in the form of applets, downloaded as and when they are
required.

Recent versions of Netscape (since version 2.0) have added the
capability to support executable content, previously possible
only by using the actual HotJava browser developed by Sun Microsystems.
You can include live audio, animation, or applications in your
web pages in the form of Java applets. The applets are pre-compiled
and included in HTML documents.

Note


The information provided here describes only the necessary HTML elements that allow pre-compiled Java applets to be added to your HTML documents. It does not describe how to actually write Java applets. Such information is well beyond the scope of this
appendix. For more information about writing Java code, see Teach Yourself Java in 21 Days (also from Sams.net Publishing); you can obtain a copy of the Java development kit at


http://java.sun.com/






This appendix provides an overview of how you can include Java
applets in your pages, a Java language reference, and a desciption
of the components of the Java Class Library.

<APPLET>:
Including a Java Applet


Note


Internet Explorer supports the inclusion of Java applets using the <OBJECT> object-insertion mechanism.






To add an applet to an HTML page, you need to use the <APPLET>
HTML element. For example,

<APPLET CODE="Applet.class"
WIDTH=200 HEIGHT=150>
</APPLET>


This tells the viewer or browser to load the applet whose compiled
code is in Applet.class (in
the same directory as the current HTML document), and to set the
initial size of the applet to 200 pixels wide and 150 pixels high.
(The <APPLET> element
supports standard image type attributes, explained later in this
appendix.)

Here is a more complex example of an <APPLET>
element:

<APPLET CODEBASE="http://java.sun.com/JDK-prebeta1/applets/NervousText"

CODE="NervousText.class" width=400 height=75 align=center
>
<PARAM NAME="text" VALUE="This is the Applet
Viewer.">
<BLOCKQUOTE>
<HR>
If you were using a Java-enabled browser, you would see dancing
text
instead of this paragraph.
<HR>
</BLOCKQUOTE>
</APPLET>


This tells the viewer or browser to do the following:

Load the applet whose compiled code is
at the URL http://java.sun.com/JDK-prebeta1/applets/NervousText/NervousText.class.
Set the initial size of the applet to
400¥75 pixels.
Align the applet in the center of the
line.


The viewer/browser must also set the applet's "text"
attribute (which customizes the text this applet displays) to
be "This is the Applet Viewer."
If the page is viewed by a browser that can't execute applets
written in Java, the browser ignores the <APPLET>
and <PARAM> elements,
displaying the HTML between the <BLOCKQUOTE>
and </BLOCKQUOTE> elements.

The complete syntax for the <APPLET>
element example follows :

<APPLET
[CODEBASE = URL]
CODE = appletFile
[ALT = alternateText]
[NAME = appletInstanceName]
WIDTH = pixels HEIGHT = pixels
[ALIGN = alignment]
[VSPACE = pixels] [HSPACE = pixels]
     >
[<PARAM NAME = appletAttribute1 VALUE = value>]

[<PARAM NAME = appletAttribute2 VALUE = value>]

. . .
[alternateHTML]
</APPLET>


Each of the <APPLET> attributes is presented in alphabetical
order and discussed briefly in the following sections.
ALIGN = alignment


This required attribute specifies the alignment of the applet.
The possible values of this attribute are the same as those for
the IMG element: left,
right, top,
texttop, middle,
absmiddle, baseline,
bottom, and absbottom.
ALT = alternateText


This optional attribute specifies any text that should be displayed
if the browser understands the <APPLET>
element but can't run applets written in the Java programming
language.
CODE = appletFile


This required attribute gives the name of the file that contains
the applet's compiled applet subclass. This file is relative to
the base URL of the applet. It cannot be absolute.
CODEBASE = URL


This optional attribute specifies the base URL of the applet-the
directory that contains the applet's code. If this attribute is
not specified, the document's URL is used.
NAME = appletInstanceName


This optional attribute specifies a name for the applet instance,
which makes it possible for applets on the same page to find (and
communicate with) each other.
<PARAM NAME = appletAttribute1
VALUE = value>

This element is the only way to specify an applet-specific attribute.
Applets access their attributes with the getParameter()
method.
WIDTH = pixels HEIGHT
= pixels

These required attributes give the initial width and height (in
pixels) of the applet display area, not counting any windows or
dialog boxes that the applet brings up.
VSPACE = pixels HSPACE
= pixels

These option attributes specify the number of pixels above and
below the applet (VSPACE)
and on each side of the applet (HSPACE).
They're treated the same way as the IMG
element's VSPACE and HSPACE
attributes.

<EMBED>:
Embedding Objects

The <EMBED> element
allows authors to embed objects directly into an HTML page.

The basic syntax follows:

<EMBED SRC="_URL_">


Here, "_URL_" represents
the URL of the object that is to be embedded.

The <EMBED> element
comes into its own when used to embed objects that will be handled
by plugin modules. Plugin modules are supported by Netscape. These
are essentially dynamic code modules that extend the capabilities
of the browser by providing code that can handle data types for
which Netscape has no internal handling functions. When Netscape
encounters some data it cannot handle embedded into the HTML document
(via use of the <EMBED>
element), it searches for a plugin module that can handle that
data type and load it, enabling the viewing/transforming (and
any other modifications possible) of the object.

Netscape 3.0 and above ("Atlas") comes with three standard
plugin modules. These handle inline sound, video, and VRML. Possible
attributes are plugin-dependent, and you can consult the Netscape
documentation of the plugin module you may want to use to include
objects.
The Sound Plugin

The Sound plugin that Netscape installs can be used to embed .WAV,
.MID, .AU,
and .AIFF sound files. Where
the sound file is embedded, a simple control panel is displayed,
giving the user Play, Stop, Pause, and Volume controls. The display
of the embedded control unit can take standard <IMG>
attributes (ALIGN, HEIGHT,
WIDTH, HSPACE,
VSPACE, and BORDER).

The plugin also accepts the additional attributes (listed in the
following sections) with this syntax:

<EMBED SRC="filename.ext">



Here, .ext is .MID,
.WAV, and so on, specific
to the sound plugin.
AUTOSTART="true"


By default, the controls unit for playing the embedded sound file
is displayed and the sound file is played only when the user clicks
the Play button. This overrides the wait and will play the sound
file as soon as it is finished loading.
VOLUME="value"


This sets the initial volume for the playback of the sound file.
It accepts a numerical value, which is a percentage of the total
volume possible. The default for this is 50 percent. The volume
can also be controlled by using the volume lever on the control
unit displayed.
The Video Plugin

This plugin allows the embedding of .AVI
video clips. The display of the embedded viewing window can accept
standard <IMG> attributes
(ALIGN, HEIGHT,
WIDTH, HSPACE,
VSPACE, and BORDER).

The video plugin accepts the following attributes (listed in the
following sections) with this syntax:

<EMBED SRC="filename.avi">


AUTOSTART="true"


By default, the window for playing the embedded video clip is
displayed and the video clip is only played when the user clicks
the display window. This overrides the wait and will play the
video clip as soon as it is finished loading.
LOOP="true"


This allows the video clip to play on a continuous loop once activated.
By default (unless the AUTOSTART
attribute is set), the video clip will begin to play after being
clicked on. (A right mouse click will bring up a control menu.)
Live3D (The VRML Plugin)

This plugin allows the embedding of VRML worlds (.WRL)
into an HTML document. The display of the embedded VRML world
can accept standard <IMG>
attributes (ALIGN, HEIGHT,
WIDTH, HSPACE,
VSPACE, and BORDER).
For any embedded VRML world, various display and setup options
are accessible via a control menu displayed by right-clicking
on the embedded world. The basic syntax follows:

<EMBED SRC="filename.wrl">

Quick
Reference

This section provides a quick reference for the Java language,
by language feature.

Note


This is not a grammar or a technical overview of the language itself. It's a quick reference to be used after you already know the basics of how the language works. If you need a technical description of the language, your best bet is to visit the Java Web
site (http://java.sun.com) and download the actual specification, which includes a full BNF grammar.





Language keywords and symbols are shown in a monospace
font. Arguments and other parts to be substituted are in italic
monospace.

Optional parts are indicated by brackets ([])
except in the array syntax section. If there are several options
that are mutually exclusive, they are shown separated by pipes
(|) like this:

[ public | private | protected ] type
varname

Reserved Words

The following words are reserved for use by the Java language
itself (some of them are reserved but not currently used). You
cannot use these terms to refer to classes, methods, or variable
names:


abstract
double
int
static

boolean
else
interface
super

break
extends
longswitch

byte
final
native
synchronized

case
finally
newthis

catch
float
nullthrow

char
forpackage
throws

class
gotoprivate
transient

const
ifprotected
try

continue
implements
public
void

default
import
return
volatile

do
instanceof
short
while



Comments

The following are valid comments in Java:

/* this is a multiline comment */
// this is a single-line comment
/** Javadoc comment */

Literals



number
Type int

number[l | L]
Type long

0xhex
Hexadecimal integer
0Xhex
Hexadecimal integer
0octal
Octal integer
[ number ].number
Type double

number[ f | f]
Type float

number[ d | D]
Type double

[ + | - ] number
Signed
numberenumber
Exponent
numberEnumber
Exponent
'character'
Single character
"characters"
String
""
Empty string
\b
Backspace
\t
Tab
\n
Line feed
\f
Form feed
\r
Carriage return
\"
Double quote
\'
Single quote
\\
Backslash
\uNNNN
Unicode escape (NNNN is hexadecimal)

true
Boolean
false
Boolean


Variable Declaration



[ byte | short | int | long ] varname
Integers (pick one type)
[ float | double ] varname
Floats (pick one type)
char varname
Characters
boolean varname
Boolean
classname varname
Class types
type varname, varname, varname
Multiple variables



The following options are available only for class and instance
variables. Any of these options can be used with a variable declaration:



[ static ] variableDeclaration
Class variable
[ final ] variableDeclaration
Constants
[ public | private | protected ] variableDeclaration
Access control


Variable Assignment



variable = value
Assignment
variable++
Postfix increment
++variable
Prefix increment
variable--
Postfix decrement
--variable
Prefix decrement
variable += value
Add and assign
variable -= value
Subtract and assign
variable *= value
Multiply and assign
variable /= value
Divide and assign
variable %= value
Modulus and assign
variable &= value
AND and assign

variable |= value
OR and assign

variable ^= value
XOR and assign

variable <<= value
Left-shift and assign
variable >>= value
Right-shift and assign
variable <<<= value
Zero-fill right-shift and assign


Operators



arg + arg
Addition
arg - arg
Subtraction
arg * arg
Multiplication
arg / arg
Division
arg % arg
Modulus
arg < arg
Less than
arg > arg
Greater than
arg <= arg
Less than or equal to
arg >= arg
Greater than or equal to
arg == arg
Equal
arg != arg
Not equal
arg && arg
Logical AND

arg || arg
Logical OR

! arg
Logical NOT

arg & arg
AND

arg | arg
OR

arg ^ arg
XOR

arg << arg
Left-shift
arg >> arg
Right-shift
arg >>> arg
Zero-fill right-shift
~ arg
Complement
(type)thing
Casting
arg instanceof class
Instance of
test ? trueOp : falseOp
Tenary (if) operator



Objects



new class();
Create new instance
new class(arg,arg,arg...)
New instance with parameters
object.variable
Instance variable
object.classvar
Class variable
Class.classvar
Class variable
object.method()
Instance method (no arguments)
object.method(arg,arg,arg...)
Instance method
object.classmethod()
Class method (no arguments)
object.classmethod(arg,arg,arg...)
Class method
Class.classmethod()
Class method (no arguments)
Class.classmethod(arg,arg,arg...)
Class method


Arrays


Note


The brackets in this section are parts of the array creation or access statements. They do not denote optional parts as they do in other parts of this appendix.






Type varname[]
Array variable
type[] varname
Array variable
new type[numElements]
New array object
array[index]
Element access
array.length
Length of array


Loops and Conditionals



if ( test) block
Conditional
if ( test ) block
Conditional with elseelse block

switch (test) {

    case value : statements
    case value : statements
    ...
    default : statement
}
switch (only with integer or char types)

for (initializer; test; change ) block
for loop

while ( test ) block
while loop

do block

while (test)
do loop

break [ label ]

continue [ label ]
break from loop or switch
continue loops

label:
Labeled loops


Class Definitions



class classname block
Simple class definition



Any of the following optional modifiers can be added to the class
definition:


[ final ] class classname block
No subclasses
[ abstract ] class classname block
Cannot be instantiated
[ public ] class classname block
Accessible outside package
class classname [ extends Superclass ] block
Define superclass
class classname [ implements interfaces ] block
Implement one or more interfaces


Method and Constructor Definitions

The basic method looks like this, where returnType
is a type name, a class name, or void.



returnType methodName() block
Basic method

returnType methodName(parameter, parameter, ...) block
Method with parameters




Method parameters look like this:

type parameterName


Method variations can include any of the following optional keywords:



[ abstract ] returnType methodName() block
Abstract method
[ static ] returnType methodName() block
Class method
[ native ] returnType methodName() block
Native method
[ final ] returnType methodName() block
Final method
[ synchronized ] returnType methodName() block
Thread lock before executing
[ public | private | protected ] returnType methodName()
Access control



Constructors look like this:


classname() block
Basic constructor
classname(parameter, parameter, parameter...) block
Constructor with parameters
[ public [vb] private [vb] protected] classname() block
Access control



In the method/constructor body, you can use these references and
methods:


this
Refers to current object
super
Refers to superclass
super.methodName()
Call a superclass's method
this(...)
Calls a class's constructor
super(...)
Calls a superclass's constructor
return [ value ]
Returns a value


Packages, Interfaces, and Importing



import package.className
Imports a specific class name
import package.*
Imports all classes in a package
package packagename
Classes in this file belong to this package




interface interfaceName [ extends anotherInterface
] block
[ public ] interface interfaceName block
[ abstract ] interface interfaceName block

Exceptions and Guarding



synchronized ( object ) block
Waits for lock on object
try block

catch ( exception ) block
[ finally block ]
Guarded statements
Executed if exception is thrown
Always executed

try block
[ catch ( exception ) block ]
finally block
Same as previous example (can use optional catch or finally, but not both)



The
Java Class Library

This rest of this appendix provides a general overview of the
classes available in the standard Java packages (the classes that
are guaranteed to be available in any Java implementation). This
information is intended for general reference; for more specific
information about each class (its inheritance, variables, and
methods), as well as the various exceptions for each package,
see the API documentation from Sun at http://java.sun.com.
java.lang

The java.lang package contains
the classes and interfaces that make up the core Java language.
Interfaces



Cloneable
Interface indicating that an object may be copied or cloned

Runnable
Methods for runnable objects (for example, applets that include threads)



Classes



Boolean
Object wrapper for Boolean values
Character
Object wrapper for char values
Class
Runtime representations of classes
ClassLoader
Abstract behavior for handling loading of classes

Compiler
System class that gives access to the Java compiler

Double
Object wrapper for double values
Float
Object wrapper for float values
Integer
Object wrapper for int values
Long
Object wrapper for long values
Math
Utility class for math operations
Number
Superclass of all number classes (Integer, Float, and so on)

Object
Generic Object class, at top of inheritance hierarchy

ProcessNT>
Processes such as those spawned using methods in the System class

Runtime
The Java runtime
SecurityManager
Abstract behavior for implementing security policies

String
Character strings
StringBuffer
Mutable strings
System
System-based behavior, provided in a platform-independent way

Thread
Methods for managing threads and classes that run in threads

ThreadDeath
Class of object thrown when a thread is asynchronously

terminated
 
ThreadGroup
A group of threads
Throwable
A superclass for errors and exceptions

UNIXProcess
UNIX-specific processes
Win32Process
Windows-specific processes



java.util

The java.util package contains
various utility classes and interfaces, including random numbers,
system properties, and other useful utility classes.
Interfaces



Enumeration
Methods for enumerating sets of values

">Observer
Methods for enabling classes to be observable by Observable objects



Classes



BitSet
A set of bits
Date
The current system date, as well as methods for generating and parsing dates

Dictionary
An abstract class that maps between keys and values (superclass of HashTable)

Hashtable
A hash table
Observable
An abstract class for observable objects

Properties
A hashtable that contains behavior for setting and retrieving persistent properties of the system or of a class

Random
Utilities for generating random numbers

Stack
A stack (a last-in-first-out queue)
StringTokenizer
Utilities for splitting strings into individual "tokens"

Vector
A growable array, similar to a linked list



java.io

The java.io package provides
input and output classes and interfaces for streams and files.
Interfaces



DataInput
Methods for reading machine-independent input streams

DataOutputMethods for writing machine-independent output streams

FilenameFilter
Methods for filtering file names


Classes



BufferedInputStream
A buffered input stream
BufferedOutputStream
A buffered output stream
ByteArrayInputStream
A byte array buffer for an input stream

ByteArrayOutputStream
A byte array buffer for an output stream

DataInputStream
Enables you to read primitive Java types (ints, chars, booleans, and so on) from a stream in a machine-independent way

DataOutputStream
Enables you to write primitive Java data types (ints, chars, booleans, and so on) to a stream in a machine-independent way

File
Represents a file on the host's file system

FileDescriptor
Holds onto the UNIX-like file descriptor of a file or socket

FileInputStream
An input stream from a file, constructed using a file name or descriptor

FileOutputStream
An output stream to a file, constructed using a file name or descriptor

FilterInputStream
An abstract class that provides a filter for input streams (and for adding stream functionality such as buffers)

FilterOutputStream
An abstract class that provides a filter for output streams (and for adding stream functionality such as buffers)

InputStream
An abstract class presenting an input stream of bytes; the parent of all input streams in this package

LineNumberInputStream
An input stream that keeps track of line numbers

OutputStream
An abstract class representing an output stream of bytes; the parent of all output streams in this package

PipedInputStream
A piped input stream, which should be connected to a PipedOutputStream to be useful

PipedOutputStream
A piped output stream, which should be connected to a PipedInputStream to be useful

PrintStream
An output stream for printing (used by System.out.printin(...))

PushbackInputStream
An input stream with a 1-byte push-back buffer

RandomAccessFile
A random-access input and output file that can be constructed from file names, descriptors, or objects

SequenceInputStream
Converts a sequence of input streams into a single input steam

StreamTokenizer
Converts an input stream into a series of individual tokens

StringBufferInputStream
Uses a string buffer as an input stream to a String object



java.net

The java.net package contains
classes and interfaces for performing network operations, such
as sockets and URLs.
Interfaces



ContentHandlerFactory
Methods for creating ContentHandler objects

SocketImplFactory
Methods for creating socket implementations (instance of the SocketImpl class)

URLStreamHandlerFactory
Methods for creating URLStreamHandler objects



Classes



ContentHandler
A class that can read data from a URL connection and construct the appropriate local object, based on MIME types

DatagramPacket
A datagram packet (UDP)
DatagramSocket
A datagram socket
InetAddress
An object representation of an Internet host (host name, IP address)

ServerSocket
An abstract server-side socket
Socket
An abstract socket
SocketImpl
An abstract class for specific socket implementations

URL
An object representation of a URL
URLConnection
A socket that can handle various Web-based protocols (http, ftp, and so on)

URLEncoder
Turns strings into x-www-form-urlencoded format

URLStreamHandler
Abstract class for managing streams to object references by URLs



java.awt

The java.awt package contains
the classes and interfaces that make up the Abstract Windowing
Toolkit.
Interfaces



LayoutManager
Methods for laying out containers
MenuContainer
Methods for menu-related containers


Classes



BorderLayout
A layout manager for arranging items in border formation




Button A UI pushbutton


Canvas A canvas for drawing and performing other graphics

operations 
CardLayoutA layout manager for hypercard-like metaphors

CheckboxA check box

CheckboxGroupA group of exclusive check boxes (radio buttons)

CheckboxMenuItemA toggle menu item

ChoiceA pop-up menu of choices

ColorAn abstract representation of a color

ComponentThe generic class for all UI components

ContainerA component that can hold other components or containers

DialogA window for brief interactions with users

DimensionAn object representing width and height

EventA class representing events called by the system or generated by user input

FileDialogA dialog box for getting file names from the local file system

FlowLayoutA layout manager that lays out objects from left to right in rows

FontAn abstract representation of a font

FontMetricsInformation about a specific font's character shapes and height and width information

FrameA top-level window with a title

GraphicsA representation of a graphics context and methods to draw and paint shapes and objects

GridBagConstraintsConstraints for components laid out using GridBagLayout

GridBagLayoutA layout manager that aligns components horizontally and vertically based on their values from GridBagConstraints

GridLayoutA layout manager with rows and columns; elements are added to each cell in the grid

ImageAn abstract representation of a bitmap image

InsetsDistances from the outer border of the window to lay out components

LabelA text label for UI components

ListA scrolling list

MediaTrackerA way to keep track of the status of media objects being loaded over the Net

MenuA menu that can contain menu items and is a container on a menubar

MenuBarA menubar (container for menus)

MenuComponentThe superclass of all menu elements

MenuItemAn individual menu item

PanelA container that is displayed

PointAn object representing a point (x and y coordinates)

PolygonAn object representing a set of points

RectangleAn object representing a rectangle (x and y coordinates for the top corner, plus width and height)

ScrollbarA UI scrollbar object

TextAreaA multiline, scrollable, editable text field

TextComponentThe superclass of all editable text components

TextFieldA fixed-size editable text field

ToolkitBinds the abstract AWT classes to a platform-specific toolkit implementation

Window
A top-level window, and the superclass of the Frame and Dialog classes



java.awt.image


The java.awt.image package
is a subpackage of the AWT that provides classes for managing
bitmap images.
Interfaces



ImageConsumer
Methods for receiving image data filters through an ImageProducer

ImageObserverMethods to keep track of the loading and construction of an image

ImageProducer
Methods for producing image data received by an ImageConsumer



Classes



ColorModel
A class for managing color information for images

CropImageFilterA filter for cropping images to a particular size

DirectColorModelA specific color model for managing and translating pixel color values

FilteredImageSourceAn ImageProducer that takes an image and an ImageFilter object and produces an image for an ImageConsumer

ImageFilterA filter that takes image data from an ImageProducer, modifies it in some way, and hands it off to an ImageConsumer

IndexColorModelA specific color model for managing and translating color values in a fixed-color map

MemoryImageSourceAn image producer that gets its image from memory; used after constructing an image by hand

PixelGrabberAn ImageConsumer that retrieves a subset of the pixels in an image

RGBImageFilter
A filter for modifying the RGB values of pixels in RGB images



java.awt.peer


The java.awt.peer package
is a subpackage of AWT that contains abstract classes to link
AWT to the code to display platform-specific interface elements
(for example, Motif, Macintosh, and Windows 95).
Interfaces



ButtonPeer
Peer for the Button class
CanvasPeerPeer for the Canvas class

CheckboxMenuItemPeerPeer for the CheckboxMenuItem class

CheckboxPeerPeer for the Checkbox class

ChoicePeerPeer for the Choice class

ComponentPeerPeer for the Component class

ContainerPeerPeer for the Container class

DialogPeer
Peer for the Dialog class


java.applet

The java.applet package provides
applet-specific behavior.
Interfaces



AppletContext
Methods to refer to the applet's context

AppletStubMethods for implementing applet viewers

AudioClip
Methods for playing audio files


Classes



Applet
The base applet class
  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • teen-mushing.xlx.pl
  • Wątki
    Powered by wordpress | Theme: simpletex | © Lemur zaprasza