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THE BOOK OF THE KEY

 





THE BOOK OF THE KEY

Concerning the use of the Great Key

And

The Labyrinths of Zin

 



Contents

I. Concerning the Great Key

II. Concerning the Doors

III. Concerning the Construction Of The Key

IV. Concerning the Doors and the Unlocking

V. Concerning Zin

VI. Concerning the Methods of Departure

VII. Concerning What Has Been Discovered in Zin



I. Concerning the Great Key

According to the Arab, “To Enter Zin One need only Will It on the
Edge of Sleep.” However, he also states that a glyph that he calls
the Great Key may be used as it “will Help the Journey to Zin If the
Doors are Unlocked with It Silver.” Unfortunately, he gives no clue
as to the use of the glyph, neither does he give us a clue about the
nature of the doors to be unlocked or how the journey will be aided -
Will it be quickened? For willing it on the edge of sleep is slow and
can take many nights to achieve success. Will it be safer? For many a
man has died screaming in his sleep as the ghasts of Zin chew at his
dream-flesh. Will it be held in the mind? For many an experience in
Zin is shuttered by the mind in order that one's sanity be preserved.


It has been proven that it shall do all three if it is used in the
correct manner - if it is not then you will find yourself failing to
enter Zin, or else with a false confidence that will surely lead you
to your death. First we shall examine the Great Key and it shall be
shown that the Arab fashioned it that it shall aid and protect the
magician. Note first that at the top of the key is the Elder Sign,
which most evil creatures hold a fear of and that fear is greatest in
the ghasts of Zin, for in their darkness they wait and think about
bygone times when the chaos of the Old Creatures was the supreme
Power. They look to Nu’ak-Batur, their dark Lord and remember those
antediluvian times and then they remember the Elder Sign, the great
sign of warding which seals Zin’s vaults. Should the ghasts come to
you then you shall show them the Elder Sign and they will remember
and turn away.

Now you shall look at the cross bar on the key - the four elements
- the symbol of manifestation. In travelling through Zin, being
between the waking and dreaming worlds, you shall be the fifth
element and so should carry the representation of the other elements
with you to maintain the balance that would otherwise endanger your
mind.

Finally the bottom of the key, which has been fashioned by the
Arab so that it shall fit the Doors of which he has spoken of.

 

II. Concerning the Doors

The Arab speaks of Doors that shall be opened with The Key. To
understand the Doors we must understand the nature of Zin. Zin lies
in the Dreamlands, beneath an ancient and nameless city inhabited by
fearsome giants who also remember the times of the Old Creatures, but
recall the Elder Sign not. The gate that lies in the city, which
leads to Zin, has long been sealed and cannot be undone, though it is
not known who did this. Therefore it is not possible to enter Zin
through the Dreamlands - even if it were, it would be very dangerous,
for the beasts of the city without name know no compassion. Another
way to enter Zin must be found and was indeed found by the Arab.

The Doors are an alternative path to the Dreamlands, the other
path being the seven-hundred steps to the Gate of Deeper Slumber. The
amount of Doors which shall be passed through is not fixed, but you
shall keep travelling until the darkness of Zin does manifest itself,
which may be after as few as two Doors or as many as eight Doors.
Whilst speaking of the Doors I shall explain that it has been found
that the Doors can take the magician anywhere he wishes in the
Dreamlands, should he posses the correct key.

 

III. Concerning the Construction Of The Key

It was written that the Great Key “will Help the Journey to Zin If
the Doors are Unlocked with It Silver.” The final word is the clue to
the construction. In order that one should reach Zin, the Great Key
shall be created Silver in colour. If the Key is created in a
different colour then the results will be quite different - who could
forget the terrible fate of he who used the golden key? But it must
be asked, how does one create the Great Silver Key, or the Key To
Zin?

Firstly we shall look at the Key’s composition. The Key shall be
composed of Silver, the metal of the Moon. It shall shine as such in
the darkness of Zin and aid in your protection, for the ghasts fear
light as well as the Elder Sign. Now we shall discuss the creation of
the Key To Zin. The magician shall lie in a comfortable place, his
robes loose and an appropriate incense shall burn. He shall lie and
relax that the body becomes heavy and the mind becomes clear. He
shall see darkness. In the darkness, he shall form the shape of the
Great Key, having committed it’s form to memory. Then he shall see
the rays of the Moon being cast its light upon the Key, gradually
turning it Silver. Now that the Key has been created you shall start
opening the Doors that shall take you to Zin.

 

IV. Concerning the Doors and the Unlocking

Once the Key has been created, behind it shall be made a Door. The
structure of the Door matters not, only that it shall be large enough
for a man to pass through. The Key shall be placed upon the door and
held in front of it until the Door opens. Then you shall pass
through. Should you pass through to be before another Door, then you
shall take the Key and unlock it in the way which I have told of and
pass through it again. You shall keep passing through these Doors


 

V. Concerning Zin

In Zin, you shall have the Key to light your way and as a defence
against the ghasts that dwell there. The ghasts shall always be near
- they shall be in the shadows of Zin’s colossal halls, they shall be
behind you in Zin’s tight crawls - you shall never escape them until
you have left the place. Zin is a great labyrinth, full of terror and
also full of wonder, many things can be found in Zin’s ruined vaults.
It has been written by the Arab that “the slumbering wills of the
inhabitants do create Zin”, this is to say that whatever you seek in
Zin, you shall find if your will to find it is great enough. Upon
entering the great halls of Zin you shall be in the centre of the
structure, which extends in all directions until the bounds of
infinity are met and passed. Then you shall be able to explore Zin
and to go where you must. If you should seek something specific then
you shall go and find it, hidden in the darkest areas of Zin are
wonderful things - beautiful fountains in dusty ruins, many old and
forgotten books left to moulder and gates to places to terrible to
contemplate or too beautiful to behold. If you should find yourself
in fear, lost or in trouble then I advise that you shall use haste in
leaving Zin as quickly as possible before you endanger yourself. The
dangers of Zin cannot be stressed enough.

 

VI. Concerning the Methods of Departure

In order that you shall depart from Zin and close the gates it is
important that you leave as I set down. In your half dreaming state,
many gates are open to Zin, through which terrible things may come.
You should once more take the key and you should let the key’s colour
radiate and glow with more and more intensity, until naught can be
seen but one colour. Then the colour shall fade away and you shall be
free to return to your own sphere of living. If you feel that some of
Zin’s denizens may have passed through the dreaming gate, then make
no hesitation in banishing them with all of your might.

 

VII. Concerning What Has Been Discovered in Zin

In this final chapter I shall tell of what has been discovered and
how things shall be discovered. As was stated in part V, Concerning
Zin, you need only will to find discover things in Zin. But, what
must be willed for? Immaterial things must only be sought, things
such as knowledge and power and not items such as gold and silver.
But how shall these things be found? You shall wander Zin's lofty
halls and you shall be seeking what you desire. Eventually, you shall
find it, unless the ghasts do prevent you. When you find it do not be
surprised, but take a look at the place you have found. Whilst
searching for a way to power I came upon a ruined throne room. The
huge, toppled statue of a king of old lay in the centre. Whatever had
caused it to topple had also caused the head to split from the
statue, the head now faced the wall. This was a revelation associated
with my will for power. On another occasion when I sought after
knowledge of the universe I found myself crawling in a tight maze. I
soon realised that I was lost. The realisation that I was lost
allowed me to find a way out, which led to a long tunnel. On each
side of the tunnel were dark holes, gates to other places. This was
the Great Hall of Zin, a place that I can now enter by a will to find
the Great Hall. Each of the black gates will reveal a vision to the
magician, which may be beautiful or horrific. So you shall walk the
Vaults of Zin, seeking what you will, but you must always remember
that it is very dangerous and you should keep the key with you at all
times to turn the ghasts should they approach.

 

Yogg-Sothothe Neblod Zin

Frater Kaymog Azrhm



THE GREAT KEY
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