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'Project Overview Tutorial'







.


"Modelling a Fiat 500 using Polymodelling " by Karabo
Legwaila











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The
Exterior


Accessories
















Pages








3









































Door
Handles




Hide
everything except the car doors
and the rear engine door. Now just
like you did with the rear lights
you need to detach the polys shown
below and shift+drag them out in
the positive x-direction in the
side viewport. Make them a new object
and name them something like "Rear
Door Handle".


This
is a chance for you to practice
the polymodeling skills you have
learned so far. See if you can go
from those two polys to the door
handle shown below. All it takes
is some cuts, welds and extrudes.
It's not very hard and by this stage
it should be no problem for you.
After about 10 minutes or so, you
should have something resembling
this:





Now
onto the handles for the passenger
doors. Create a small box in the
side viewport in line with where
the door handle should be. Give
it 1 length seg, 1 width seg and
2 height segs. Select the poly shown
below and extrude it out a few times
also beveling it to create the curve
of the door handle. After some extrusions
and bevels and tweaks you should
have this:







Now
add details by chamfering or cutting
edges etc. How much detail you put
into it depends on how close you
are going to get the camera to the
car when you render it. If you are
going to be doing extreme closeups,
then it's better to put as much
detail into it as possible but that
will cost you polys and make your
model very heavy on your computer.


Next
you need to add the indentation
in the door under the door handle.
This should be easy if you use a
boolean. Create a sphere and squash
it into a oval shape. Now position
it in the door with half of it intersecting
with the door. Select the door and
then click on the "Compounds"
tab on the tool bar. Now click the
"Boolean Compound Object"
button.


In
the boolean settings, make sure
"Move" and "Subtraction
(A-B)" are selected and then
click the "Pick Operand B"
button. Now select the sphere you
just created. This should subtract
the sphere from the door leaving
an indentation in the door.





 


Window
Rim




Start
with the windshield. Hide all unnecessary
parts of the car. Set the iterations
on the meshsmooth of the body of
the car to zero so you have it at
low poly. In the front viewport,
create a box with 2 length segs,
1 width seg and 2 height segs. Delete
the polys at either end of the box
so that you have something like
what you can see on the left.


Now
you have to align the box with the
edge of the windshield where it
will be. Once you have it aligned,
you can start shift+dragging the
edges out to form the shape of the
windshield. Just shift+drag them
around the windshield area as shown
below. It will take a lot of tweaking
to make it look lright. Mirror it
to the other side of the car. Right
is what it looks like mirrored and
smoothed.



You
might as well also put in some glass.
A while back you detached the polys
that were where the windshield glass
should be and hid them. Unhide them
and make them double sided like
you did with the door. The windshield
glass should already be in the correct
position but you may need to do
some tweaking. Mirror it to the
other side. Now you can repeat the
process for all the remaining windows.
The door windows are a little different
but the method is still the same
so you should have no problem. Just
take your time and don't rush yourself.
After all that you should have something
like this:









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By
now your model should be getting
pretty big and it must be getting
heavier on your computer. To avoid
too much slowdown you should hide
parts of the car that you are not
working on. This will be easier
on your computer and will not slow
down your work. You can also turn
down the number of iterations on
your Meshsmooth modifiers and turn
them up only when you want to see
what the surface will look like
smoothed. Meshsmooths will quickly
bog down your machine, especially
if they are at 2 iterations or more.




Ok, onwards! I just realized that
we forgot to do the second rear
door handle. This is no problem,
we can just do it now. It's pretty
straight forward and you can do
it the same way you did the driver
door handle. Just start with a box
and do some extrudes and bevels
until you have the desired shape
and then smooth. Depending on your
references, the handle is likely
to be different from the one I found
so just model the one you have in
your references. The one I decided
to model is shown below but there
are many different types of handles
that you could use. Position the
handle in the correct position.
I made mine very simple but you
can make it very detailed if you
plan on having close-ups of it when
you do your final renders.





This
is the reference pic that I used:












Proceed to the next
page for some on the Vents!














The
Exterior


Accessories
















Pages








3





































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